Blender 3D: Noob to Pro/Hızlı modelleme: Revizyonlar arasındaki fark

Vikikitap, özgür kütüphane
İçerik silindi İçerik eklendi
Cagatayoltulu (mesaj | katkılar)
Yeni sayfa: {{B3D:N2P/NAV |next=Quickie Render |previous=Beginning Tips }} Your first model is easy. == Selecting objects == [[Image:Blender3D_3D_viewport.png|thumb|150px|right|The default scene ...
 
Cagatayoltulu (mesaj | katkılar)
7. satır: 7. satır:
Your first model is easy.
Your first model is easy.


== Selecting objects ==
== Nesneleri Seçmek ==
[[Image:Blender3D_3D_viewport.png|thumb|150px|right|The default scene with the cube selected.]]
[[Image:Blender3D_3D_viewport.png|thumb|150px|right|Ön tanımlı sahne seçilmiş küptür.]]
Ön tanımlı sahne ile başlayın. üç nesnesi vardır: bir küp, bir ışık kaynağı ve bir kamera.
Start with the default scene. It has three objects: a cube, a light source and a camera.


Küp seçilmişdir: pembe kenarlıklar seçili nesneleri belirtir. '''A''' tuşuna basarak bütün nesneleri seçebilir sonra tekrar basarak seçimi kaldırabilirsiniz, Fare imleci görüş penceresi içinde olacaktır.
The cube is selected: pink outlines indicate the selected objects. You can select or deselect all objects by pressing '''A''', the mouse pointer being inside the viewport.
Select a single object by right-clicking on it ('''RMB''' or '''CMD+LMB''' on Mac).
Sağ tıklayarak tek bir nesne seçin (Mac'de '''RMB''' veya '''CMD+LMB''').


''{{Blender 3D: HotKeys/Multiple Windows/Multiple Modes/AKEY}}''
''{{Blender 3D: HotKeys/Multiple Windows/Multiple Modes/AKEY}}''

12.18, 14 Ekim 2007 tarihindeki hâli

Şablon:B3D:N2P/NAV


Your first model is easy.

Nesneleri Seçmek

Ön tanımlı sahne seçilmiş küptür.

Ön tanımlı sahne ile başlayın. üç nesnesi vardır: bir küp, bir ışık kaynağı ve bir kamera.

Küp seçilmişdir: pembe kenarlıklar seçili nesneleri belirtir. A tuşuna basarak bütün nesneleri seçebilir sonra tekrar basarak seçimi kaldırabilirsiniz, Fare imleci görüş penceresi içinde olacaktır. Sağ tıklayarak tek bir nesne seçin (Mac'de RMB veya CMD+LMB).

Şablon:Blender 3D: HotKeys/Multiple Windows/Multiple Modes/AKEY

RMB - Selects a single object

Edit Mode

Object Mode button.

Right now you're in what's known as Object Mode. In Object Mode you can move the cube around the 3D environment in relation to other objects. With the cube selected, hit TAB. This puts you in what's known as Edit Mode.

Note: if instead of the cube you've selected the lamp or the camera, you won't be able to go into Edit Mode (Cameras and Lamps are edited differently).

In Edit Mode, you can change the shape and size of the cube. You could turn the cube into a puppy… or at least some day you'll be able to.

Şablon:Blender 3D: HotKeys/3D View/Multiple Modes/TAB

Selecting vertices

The cube after editing in edit mode.

Now that you're in Edit Mode, you have access to the individual vertices. Vertices are control points that you can connect to create edges and faces. Edges connect two vertices, and faces connect three or more vertices.

Vertices show up as pink dots when they're not selected, and yellow dots when they are selected.

If all the vertices are yellow (selected), press AKEY to deselect all vertices (as seen above, this key toggles selection depending on the current mode). Go ahead and hit RMB (CMD+LMB on Mac) over one of the vertices and you should see it change to yellow, which means that it is selected. On the Mac OS X version of Blender (2.4.4) LMB selects. RMB moves the cross-hair. (This setting can be changed under View & Controls in the User Preferences window.)

If all you see is a big blue dot:

  • Make sure the 3D transform manipulator is off; if not: depress the hand button Dosya:Handicon blender.png on the header. You'll know it's off when the icon showing the 3D axes disappears.

If you cannot select a vertex:

  • Hit the ZKEY and make sure you are in transparent mode.
  • If you can't get the cursor over the vertex, adjust your mouse/trackpad's tracking speed to minimum.
  • Make sure you're in vertex select mode: if you can only select faces or edges, either press CTRL+TAB to select Vertices or click on the Vertex select mode icon as shown below.

Now try rotating the view to see what's actually going on. You can hold ALT key and drag (while holding the left mouse button, move the mouse) to rotate your view. If instead, it moves the Blender window, drag with the MMB (without holding the ALT key).

Şablon:Blender 3D: HotKeys/3D View/Multiple Modes/ZKEY

CTRL-TAB - Opens the selection mode menu.

ALT+LMB or MMB - Rotates the view

Moving vertices

With a vertex selected, press GKEY and move your mouse around: you should see the selected vertex moving with the pointer! Click the LMB to drop the vertex at the current spot, or press ENTER or SPACE key. While moving, you can cancel the move and drop the vertex back where it came from by pressing RMB (CMD+LMB on Mac).

You can also grab a selection using the mouse by holding RMB (CMD+LMB on Mac) and dragging it around: release the button at the desired spot. Then, clicking on the same button cancels the move.

Now use the MMB to rotate the view around to see the incredible impact your small change has undoubtedly made.

Şablon:Blender 3D: HotKeys/Multiple Windows/Multiple Modes/GKEY

Extra Practice

Video Tutorial on Edit Mode [1]


Şablon:B3D:N2P/NAV