Blender 3D: Noob to Pro/Blender pencere sistemi: Revizyonlar arasındaki fark

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Pixetman (mesaj | katkılar)
Yeni sayfa: {{B3D:N2P/NAV |next=The User Preferences Window |previous=Blender Interface }} =An Interface, Divided, Will Surely Stand= The Blender interface can be a bit intimidating at first, but ...
 
Pixetman (mesaj | katkılar)
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{{B3D:N2P/NAV
{{B3D:N2P/NAV
|next=Pencere Özellileri
|next=The User Preferences Window
|previous=Blender Interface
|previous=Blender Arayüzü|Blender Arayüzü Tanımak
}}
}}


=Arayüz ve bölümleri=
=An Interface, Divided, Will Surely Stand=


The Blender interface can be a bit intimidating at first, but don't despair. We will explore the power and flexibility of the Blender windowing system, and how to adapt it to suit your needs, one step at a time. First, we're going to talk about manipulating the '''3D Viewport''' and the '''Buttons Window'''.
The Blender interface can be a bit intimidating at first, but don't despair. We will explore the power and flexibility of the Blender windowing system, and how to adapt it to suit your needs, one step at a time. First, we're going to talk about manipulating the '''3D Viewport''' and the '''Buttons Window'''.
34. satır: 34. satır:
The '''3D Viewport's''' grid represents '''Blender Units (BU)'''. A BU can be as large as you would like it to be: an inch, a centimeter, a mile, or a cubit. A BU lets you decide the scale.
The '''3D Viewport's''' grid represents '''Blender Units (BU)'''. A BU can be as large as you would like it to be: an inch, a centimeter, a mile, or a cubit. A BU lets you decide the scale.


=Pencere başlıkları=
=Window Headers=


Every window has a window header. The window header can be at the top of a window, at the bottom of a window, or hidden. Let's take a look at the window headers for our '''3D Viewport''' and our '''Buttons Window'''.
Every window has a window header. The window header can be at the top of a window, at the bottom of a window, or hidden. Let's take a look at the window headers for our '''3D Viewport''' and our '''Buttons Window'''.
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Making another window active is simple: simply move the mouse over one of the windows to make it active! Try changing the active window by moving your mouse rapidly between the '''3D Viewport''' and the '''Buttons Window''' now. You'll notice that the window's header lights up when it becomes active.
Making another window active is simple: simply move the mouse over one of the windows to make it active! Try changing the active window by moving your mouse rapidly between the '''3D Viewport''' and the '''Buttons Window''' now. You'll notice that the window's header lights up when it becomes active.


=Pencere tipini değiştirmek=
=Changing the Window Type=


There are many window types other than the '''3D View''' and the '''Buttons Window''', and you can easily switch any window to any other window type at any time.
There are many window types other than the '''3D View''' and the '''Buttons Window''', and you can easily switch any window to any other window type at any time.
96. satır: 96. satır:
}}
}}


=Pencereleri ölçülendirmek=
=Resizing Windows=


Resizing windows is easy and fun.
Resizing windows is easy and fun.
131. satır: 131. satır:
You'll notice that as you increase the size of one window, you decrease the size of the other. Blender does not allow the windows to overlap, as they would in other programs. This is why Blender's interface is known as a '''non-overlapping window interface'''.
You'll notice that as you increase the size of one window, you decrease the size of the other. Blender does not allow the windows to overlap, as they would in other programs. This is why Blender's interface is known as a '''non-overlapping window interface'''.


=Pencereleri bölmek=
=Splitting Windows=


Splitting windows is just as simple as resizing them, and will give you two windows of the same type.
Splitting windows is just as simple as resizing them, and will give you two windows of the same type.
180. satır: 180. satır:
Splitting a window on a vertical division will give you two windows stacked vertically. Splitting on a horizontal division, as we have done, will give you two windows side-by-side horizontally.
Splitting a window on a vertical division will give you two windows stacked vertically. Splitting on a horizontal division, as we have done, will give you two windows side-by-side horizontally.


=Pencereleri birleştirmek=
=Joining Windows=


Rejoining two split windows is just as easy as splitting them. We'll rejoin the window we just split.
Rejoining two split windows is just as easy as splitting them. We'll rejoin the window we just split.
218. satır: 218. satır:


{{B3D:N2P/NAV
{{B3D:N2P/NAV
|next=Pencere Özellileri
|next=The User Preferences Window
|previous=Blender Interface
|previous=Blender Arayüzü|Blender Arayüzü Tanımak
}}
}}



11.46, 15 Ağustos 2007 tarihindeki hâli

Şablon:B3D:N2P/NAV

Arayüz ve bölümleri

The Blender interface can be a bit intimidating at first, but don't despair. We will explore the power and flexibility of the Blender windowing system, and how to adapt it to suit your needs, one step at a time. First, we're going to talk about manipulating the 3D Viewport and the Buttons Window.

Go ahead and open Blender if you haven't already. You'll hopefully be presented with something that looks a lot like this. You should be able to see two major divisions. There are actually three, but the third one is hidden. We'll talk more about the hidden one later.
3D Viewport
This top larger portion is the 3D Viewport window. It allows you to see and manipulate the 3D objects in your 3D scene.
Buttons Window
This section on the bottom is the Buttons Window. The buttons in the Buttons Window will allow you to manipulate the 3D objects you see in the 3D Viewport in many different ways.


The 3D Viewport's grid represents Blender Units (BU). A BU can be as large as you would like it to be: an inch, a centimeter, a mile, or a cubit. A BU lets you decide the scale.

Pencere başlıkları

Every window has a window header. The window header can be at the top of a window, at the bottom of a window, or hidden. Let's take a look at the window headers for our 3D Viewport and our Buttons Window.

The header for the 3D Viewport is highlighted in red. Notice that it's actually at the bottom of the 3D Viewport, and not at the top.

The header for the Buttons Window is highlighted in blue.


The active window is the window that will respond to what you type on the keyboard when you're using keyboard shortcuts. One of the windows in Blender will be active at all times.

Making another window active is simple: simply move the mouse over one of the windows to make it active! Try changing the active window by moving your mouse rapidly between the 3D Viewport and the Buttons Window now. You'll notice that the window's header lights up when it becomes active.

Pencere tipini değiştirmek

There are many window types other than the 3D View and the Buttons Window, and you can easily switch any window to any other window type at any time.

To change window types, simply click the leftmost button on the window header (highlighted here in red) and a menu will appear. Choose the Buttons Window from the list. You will now have two Buttons Windows on the screen!
At this point, having two Buttons Windows will not do us any good (but it will be useful later). Click the button again to change the window back to 3D View.


Pencereleri ölçülendirmek

Resizing windows is easy and fun.

step 1
Hold your mouse over the border between the two windows that is indicated by the red box below, and the mouse pointer will change to up/down arrows (or a hand on Mac OS X).
step 2
Click the border with the LMB (meaning Left Mouse Button) and drag up and down.
step 3
Once you've decided where to resize to, release the LMB.


You'll notice that as you increase the size of one window, you decrease the size of the other. Blender does not allow the windows to overlap, as they would in other programs. This is why Blender's interface is known as a non-overlapping window interface.

Pencereleri bölmek

Splitting windows is just as simple as resizing them, and will give you two windows of the same type.

step 1
Click the same border that you did last but this time with the RMB (Right Mouse Button).
step 2
A menu will then appear. Choose Split Area from the menu.
step 3
You'll see a preview line appear that will follow your cursor. Try dragging your mouse over both the 3D Viewport and the Buttons Window. You'll notice that this preview split line will follow you from window to window.
step 4
You can finalize where you want to split by simply pressing the LMB. You should then have two windows where before there was only one!


Splitting a window on a vertical division will give you two windows stacked vertically. Splitting on a horizontal division, as we have done, will give you two windows side-by-side horizontally.

Pencereleri birleştirmek

Rejoining two split windows is just as easy as splitting them. We'll rejoin the window we just split.

step 1
Click on the border you just created with the RMB, and choose Join Areas from the menu.
step 2
An arrow will then appear so that you can indicate in which direction you would like to join the windows. As you move your mouse from the left window to right window, the arrow will change directions.
Join the windows in either direction for now.


Joining to the left means that the window on the left will be erased, while joining to the right means that the window on the right will be erased. Keep this in mind when joining different window types.

Şablon:B3D:N2P/NAV